WHOLE METAVERSE CATALOG

INVENTING THE OPEN SUSTAINABLE METAVERSE FUTURE...NOW!

WHOLE METAVERSE: GENESIS + MISSION

• In 1968 Stewart Brand launched an innovative publication called the Whole Earth Catalog. It was groundbreaking, enlightening, and spawned a group of later publications.
• The Whole Metaverse Catalog is designed to serve as a multimedia guide to the emerging continuum of virtual worlds, video games, and mobile phones, through the use of socially responsible open source applications, green energy and sustainable solutions.

WHOLE METAVERSE PEOPLE

The Whole Metaverse Catalog showcases the virtual artists, designers, writers, developers, engineers, inventors and the pioneering producers and programmers who developed the early immersive worlds, as well as contemporary metaverse innovators who set the new paradigm for: architectural and scientific visualization systems; 3D video games; 3D feature films; massively multi-player role playing content and virtual worlds.

METAVERSE PROJECTS

Films and video games that are about and/or leverage the Whole Metaverse are the source of the some of the world’s most popular and highest selling consumer entertainment. At the same time, through the use of 3D visualization platforms like AutoCAD and Second Life, educators, students, government, industry and non-profits are now aware of the importance of the application of their own customized metaverse platform to achieve and maintain sustainability.

WHOLE METAVERSE TECHNOLOGY

Innovative, intriguing, the Whole Metaverse Catalog’s editorial, interviews and narratives explore all the important aspects of the metaverse and are available on every key metaverse platform. As a print and e-book publication, the WMC leverages rich iconography, typography and imagery. The catalogs knowledgebase will be available through multilayered, interactive, 3D virtual social networks utilizing Web, smartphone and DVD versions as content delivery platforms. Web audio and video, and mobile phone intelligent avatar-driven versions support the ongoing value of the new media publication.

WHOLE METAVERSE NETWORKS

The Whole Metaverse Catalog will allow the user to define, identify and connect with the leading people, organizations and institutions creating and activating the new whole metaverse global community.

WHOLE METAVERSE PRACTICES

Who, What, When, Where, Why and Why the universe of new media, the 3D Web and virtual worlds present new careers and new communications platform for people, planet and profit.

WHOLE METAVERSE: RESOURCES

Everything you need to know about the Whole Metaverse and where to find it.

Members

  • Metaverse Studio
  • Ron Schultz
  • Alex Noble
  • Darina
  • Gina

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WHOLE METAVERSE CATALOG: A NEW PARADIGM RESOURCE FOR THE GLOBAL METAVERSE COMMUNITIES

WHOLE as in WHOLISTIC|HOLOGRAPHIC
METAVERSE as in METACOGNITIVE|UNIVERSE

The Whole Metaverse Catalog (WMC) is the ideal reference and business development resource for anyone interested in the past, present, and future of the “whole metaverse”. We define the whole metaverse as “a living-entity in the form of a blended global constituency of consumer, professional, academic, industry and governmental social network communities of interest — unified around implementing socially responsible business systems, open source applications and ecological sustainable wholistic solutions. We further define the whole metaverse as a new communications paradigm and enhanced computer human experience, leveraging emerging intelligent 3D animation and film, CAD (computer aided design), video game, e-learning, virtual world, mobile and social media "quality of life" technology platforms.

WHOLE METAVERSE PEOPLE + PROJECTS + PRACTICES + TECHNOLOGY+ NETWORKS + RESOURCES +VALUES

Following the arc of time from the sixties through present day and looking ahead to 2020 — the catalog is filled with interesting product reviews and anecdotal stories about the designers; producers; publishers and creative analysis snapshots of some of the most important projects and companies in the development of the metaverse. The narrative, original graphics, photography, and accompanying DVD video provide an informative roadmap — explaining and illustrating how the metaverse evolved form fiction to fact, and offers a wealth of information and practical insight to anyone connected with writing, designing, teaching, or producing metaverse content. Multi-layered case studies and reviews, each chapter and the book’s text and visual commentary are organized into four areas: (1) the people; (2) the content; (3) the technology: (4) the cultural impact.

WHOLE METAVERSE CATALOG EDITORIAL AND DIGITAL PUBLISHING TEAM

Lou CasaBianca serves as the Publisher and Editor-in-chief of the Whole Metaverse Catalog. He is an author, composer, game producer and documentary filmmaker and has produced over 300 film, video, DVD, Web media and virtual world projects. Lou is the metaverse and new media director for the Global Exchange, a 20-year old pioneering social justice and environmental non-profit organization; and the Green Festival the largest live green conference in the world, with events in Chicago, Denver, Seattle; San Francisco, and Washington DC.

Mr. CasaBianca is the founder/editor of HyperMedia, New Media and Content magazines; author or co-author of The NewTV, the Digital Video Handbook, the CD ROM Handbook, and numerous articles and white papers on audio, video, new media, virtual worlds and the metaverse. He has produced film, video and/or music projects for ABC, Ampex, Apple, Discovery, Disney, Encyclopedia Britannica, HBO, IBM, Oracle, Sony; worked with innovative artists like Francis Ford Coppola, Steve Winwood and Seji Ozawa; and visionaries like Depak Chopra, Ray Dolby, Steve Jobs and Les Paul. Mr. CasaBianca is a member of: AES, NARAS, NATPE, SIGGRAPH, SMPTE, and the founder of the Academy of Metaverse Arts and Sciences.

Ron Schultz serves as Managing Editor. He is an author, editor and event producer. He provides additional provides hands-on experience as a publisher, a book packager, working with publishers like Chronicle, Hyperion and Tuttle, the author of 20 published books, including Open Boundaries (Perseus Books) with Howard Sherman and The Mindful Corporation (Leadership Press) with Paul Nakai. He has been a successful television and screenwriter with produced programs and films on all major networks, the founder of the International Social Action Film Festival, and one of the earliest creators of interactive video disc games and products. He was also a regular contributor to Omni Magazine and the founding president of the Southland Science Writers Association, and is a co-founder of the Academy of Metaverse Arts and Sciences.

Kevin Danaher, Ph.d. serves as Sustainability Editor. He is the co-founder of Global Exchange (1987) and Green Festivals conferences; author or co-author of The Green Economy, the Green Reader, several other books and numerous articles and white papers on sustainability, fair trade, environmental social justice, green revolution and alternative clean energy future. He is the co-Executive Producer of the Green Festivals; worked with renowned authors like Paul Hawken and Cornell West; and Exhibitors like Ben & Jerry's, Clif Bar, Dr. Bowners, and Discovery Planet Green. Dr. Danaher is also the founder and Executive Director of the Global Citizen Center and a co-founder of the Academy of Metaverse Arts and Sciences.

AJ Noble serves as Associate Publisher and brings a wealth of insight and legal affairs and publishing experience to the project and enterprise. (Additional material to be added). a co-founder of the Academy of Metaverse Arts and Sciences.

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WHOLE METAVERSE CATALOG PROJECT DEVELOPMENT MEETING

Project Development Strategy - phone and scheduling meetings with Ron Schultz and Janie Noble.

Posted by Metaverse Studio on April 22, 2009 at 10:00am

 
 
 

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